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HWAC Stats Leafcull
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Name Level Rank Last Updated
Scrap 256 10 2009-10-19 07:31:13
More Info
Race: Gharu'ndim
Class: Master of Staves
Deaths: 525
Total XP: 134,662,370,988
Unassigned XP: 9,362,026,434
XP To Next Level: 2,509,146,907
Available Skill Credits: 1
Burden: 65
Vitae: 0

Close.

Attribute Base Buffed Start
Strength
Strength 

Measures your character's muscular power. The higher your Strength, the more damage you do in combat and the more encumbrance you can carry before you become overloaded.

Skills that use this Attribute:
Axe, Jump, Mace, Spear, Staff, Sword, Unarmed Combat, Weapon Tinkering

Base:200, Buffed:245, Start:10, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
200 245 10
Endurance
Endurance Health, Stamina

Measure how healthy your character is. The higher your Endurance, the more Health and Stamina you have.

Skills that use this Attribute:
Armor Tinkering

Base:290, Buffed:350, Start:100, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
290 350 100
Coordination
Coordination 

Measures your character's reflexes. The higher your Coordination, the better you fight and perform other dexterous actions.

Skills that use this Attribute:
Alchemy, Axe, Bow, Cooking, Crossbow, Dagger, Fletching, Healing, Item Tinkering, Jump, Lockpick, Mace, Melee Defense, Missile Defense, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat

Base:250, Buffed:310, Start:60, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
250 310 60
Quickness
Quickness 

Measures how fast your character is. The higher your Quickness, the faster you can run and the quicker you attack in combat.

Skills that use this Attribute:
Dagger, Melee Defense, Missile Defense, Run

Base:200, Buffed:245, Start:10, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
200 245 10
Focus
Focus 

Measures the acuteness of your character's mind and senses. The higher your Focus, the better you are at magic and other mental skills.

Skills that use this Attribute:
Alchemy, Arcane Lore, Armor Tinkering, Assess Creature, Assess Person, Cooking, Creature Enchantment, Deception, Fletching, Healing, Item Enchantment, Item Tinkering, Life Magic, Lockpick, Magic Defense, Magic Item Tinkering, Mana Conversion, War Magic, Weapon Tinkering

Base:290, Buffed:355, Start:100, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
290 355 100
Self
Self Mana

Measures your character's mental strength and willpower. The higher your Self, the more Mana you have.

Skills that use this Attribute:
Assess Creature, Assess Person, Creature Enchantment, Deception, Item Enchantment, Life Magic, Magic Defense, Mana Conversion, War Magic

Base:290, Buffed:355, Start:100, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
290 355 100

Attribute Base Buffed Steps
Health
Health (Endurance/2)

Health is the amount of damage you can take before dying. High Health is essential for melee type characters.

Base:341, Buffed:443, Steps:196

XP Spent: 4,285,430,197
You have maxed out this Attribute.
341 443 196
Stamina
Stamina (Endurance)

Stamina determines how long you can stay in pitched battle before becoming tired. High Stamina is recommended for combat intensive characters.

Base:486, Buffed:546, Steps:196

XP Spent: 4,285,430,197
You have maxed out this Attribute.
486 546 196
Mana
Mana (self)

Mana is the magical energy that is consumed when you cast a spell. The more Mana you have, the more spells you can cast. Mana is essential for magic-using characters.

Base:486, Buffed:551, Steps:196

XP Spent: 4,285,430,197
You have maxed out this Attribute.
486 551 196

Monarch Name Patron Name
Scarey Mary Unarmed tony

Vassal Name Loyalty Passed Exp
Absolut's Mule II 5 0
Absolut's Mule 5 0
Abs 248 4,294,967,295
Rynos 45 41,267,832
Mule third 5 0
Vigoth 0 670,626,127
Shyack 117 229,051,830
Dismantle 116 254,225,962
Valoran 175 1,009,720,833
Just-N-Sane 5 0
Sledgexbow 173 4,294,967,295

Account Characters
Scrap
Nightweaver
Furious Five
Grandmaster Flash
Catana
Skyscream
Rolling Stone
Stormlord

Augmentations
Archmage's Endurance
Archmage's Endurance 

This Augmentation grants you 20% extra duration on the spells you cast. You can augment yourself five times in this way, for a total effect of doubled spell duration, but you will need a new gem for each augmentation. This does not affect spells cast on you using gems.

 Cost: 1,000,000,000 Xp.
 NPC: Nawamara Ujio
 Town: Tou-Tou
 Coords: 28.0s, 95.8e

You have augmented your self in this way Five times.
Caustic Enhancement
Caustic Enhancement 

This Augmentation grants you 10% extra resistance to Acid damage. You may only have two resistance augmentations in effect at any time. You may stack this augmentation with another Acid resistance augmentation.

 Cost: 2,000,000,000 Xp.
 NPC: Shujio Milao
 Town: Hebian-To
 Coords: 38.9s, 83.4e
Charmed Smith
Charmed Smith 

This Augmentation give you a 5% better chance to succeed on imbue craft interactions. This bonus is not dependent on your skill level. This augmentation cannot be repeated.

 Cost: 2,000,000,000 Xp.
 NPC: Lug
 Town: Oolutanga's Refuge
 Coords: 2.2n, 95.2e
Ciandra's Fortune
Ciandra's Fortune 

This Augmentation make you receive 25% more material each time you salvage. You can augment yourself four times in this way, but you will need a new gem for each augmentation.

 Cost: 1,000,000,000 Xp.
 NPC: Kris Cennis
 Town: Cragstone
 Coords: 25.5n, 48.4e

You have augmented your self in this way Four times.
Clutch of the Miser
Clutch of the Miser 

This Augmentation cause you to lose five fewer items at death. You can augment yourself three times in this way, but you will need a new gem for each augmentation. This augmentation does not apply to deaths suffered at the hands of other players.

 Cost: 2,000,000,000 Xp.
 NPC: Rohula bint Ludun
 Town: Ayan Baqur
 Coords: 59.8s, 87.8w

You have augmented your self in this way Three times.
Critical Protection
Critical Protection 

This Augmentation grants you limited protection from critical hits. With this augmentation, 25% of critical hits from creatures and 5% of critical hits from players will strike you for normal damage. This augmentation cannot be repeated.

 Cost: 1,000,000,000 Xp.
 NPC: Piersanti Linante
 Town: Sanamar
 Coords: 69.9n, 62.5e
Enduring Enchantment
Enduring Enchantment 

After using this gem, spells that were cast on you prior to death will remain in effect when you resurrect at your Lifestone. This augmentation cannot be repeated.

 Cost: 4,000,000,000 Xp.
 NPC: Erik Festus
 Town: Ayan Baqur
 Coords: 59.8s, 87.8w
Fiery Enhancement
Fiery Enhancement 

This Augmentation grants you 10% extra resistance to Fire damage. You may only have two resistance augmentations in effect at any time. You may stack this augmentation with another Fire resistance augmentation.

 Cost: 2,000,000,000 Xp.
 NPC: Rickshen Ri
 Town: Hebian-To
 Coords: 39.2s, 83.4e
Koga's Essence
Koga's Essence 

This Augmentation specialize your skill in Weapon Tinkering and raise your skill points accordingly. Once specialized, you will not be able to unspecialize or untrain WeaponTinkering. You must have this skill Trained in order to use this gem. This augmentation cannot be repeated.

 Cost: 1,000,000,000 Xp.
 NPC: Lenor Turk
 Town: Cragstone
 Coords: 25.5n, 48.4e
Might of the Seventh Mule
Might of the Seventh Mule 

This Augmentation give you 20% more burden-carrying capacity for each gem used. You can augment yourself five times in this way, but you will need a new gem for each augmentation

 Cost: 1,000,000,000 Xp.
 NPC: Husoon
 Town: Zaikhal
 Coords: 13.9n, 0.6e

You have augmented your self in this way Two times.
Oswald's Enhancement
Oswald's Enhancement 

This Augmentation grants you 5 extra points to your innate Coordination attribute. This augmentation will not increase your innate Coordination (your Coordination at character development) beyond 100. You can augment each of your attributes in this way, but only ten times in combination. A new gem is required for each augmentation.

 Cost: 500,000,000 Xp.
 NPC: Fiun Bayass
 Town: Fiun Outpost
 Coords: 95.7n, 57.1w

You have augmented your self in this way Ten times.
Shadow of the Seventh Mule
Shadow of the Seventh Mule 

This Augmentation grants you an extra, eighth pack slot to carry your treasure and equipment. This augmentation cannot be repeated

 Cost: 4,000,000,000 Xp.
 NPC: Dumida bint Ruminre
 Town: Zaikhal
 Coords: 13.9n, 0.6e

Specialized Skills Base Buffed Steps
Creature Enchantment
Creature Enchantment (Focus + Self)/4

Allows you to cast spells that affect creature's skill and abilities. You can increase or decrease any of these.

  Points to Train: 8
  Points to Specialize: 8

Base:381, Buffed:474, Steps:226

XP Spent: 4,207,208,190
You have maxed out this Skill.
381 474 226
Life Magic
Life Magic (Focus + Self)/4

Allows you to cast spells that affect the health and strength of creatures and people. You can heal or harm as well as fortify or weaken a creature's protection from certain attacks.

  Points to Train: 12
  Points to Specialize: 8

Base:381, Buffed:479, Steps:226

XP Spent: 4,103,782,141
You have maxed out this Skill.
381 479 226
War Magic
War Magic (Focus + Self)/4

Allows you to cast spells that cause damage to creatures. All the spells of this school involved doing damage to your target.

  Points to Train: 16
  Points to Specialize: 12

Base:381, Buffed:479, Steps:226

XP Spent: 4,144,272,484
You have maxed out this Skill.
381 479 226
Weapon Tinkering
Weapon Tinkering (Focus + Strength)/2

Lets you improve the properties of weapons.

  Points to Train: 4
  Points to Specialize: N/A

Base:481, Buffed:581, Steps:226

XP Spent: 4,203,892,070
You have maxed out this Skill.
481 581 226

Trained Skills Base Buffed Steps
Arcane Lore
Arcane Lore (Focus/3)

Helps you learn how to use spells and magic items. This skill will help you read scrolls. Additionally, your Arcane Lore must be higher then the difficulty of any magic items you equip for their spell enchantments to be activated.

  Points to Train: 4
  Points to Specialize: 2

Base:305, Buffed:386, Steps:208

XP Spent: 4,203,819,496
You have maxed out this Skill.
305 386 208
Item Enchantment
 



  Points to Train:
  Points to Specialize:

Base:353, Buffed:446, Steps:208

XP Spent: 4,204,324,396
You have maxed out this Skill.
353 446 208
Item Tinkering
Item Tinkering (Focus + Coordination)/2

Lets you improve many items (including armor and weapons) in certain basic ways.

  Points to Train: 2
  Points to Specialize: N/A

Base:468, Buffed:576, Steps:198

XP Spent: 1,970,031,990
XP for next point: 155,113,987
XP to max: 2,233,787,506
468 576 198
Jump
Jump (Strength + Coordination)/3

Helps you jump higher and fall father.

  Points to Train: N/A
  Points to Specialize: 4

Base:415, Buffed:508, Steps:190

XP Spent: 1,079,390,578
XP for next point: 79,584,929
XP to max: 3,124,428,918
415 508 190
Loyalty
Loyalty 

Affects the amount of experience given to your patron in the allegiance system.

  Points to Train: N/A
  Points to Specialize: 2

Base:160, Buffed:200, Steps:160

XP Spent: 110,759,467
XP for next point: 8,705,533
XP to max: 4,093,060,029
160 200 160
Magic Defense
Magic Defense (Focus + Self)/7

Helps you resist magic from spells and magic items.

  Points to Train: N/A
  Points to Specialize: 12

Base:291, Buffed:374, Steps:208

XP Spent: 4,207,274,611
You have maxed out this Skill.
291 374 208
Mana Conversion
Mana Conversion (Focus + Self)/6

Reduces the Mana consumedby spells and magic items.

  Points to Train: 6
  Points to Specialize: 6

Base:305, Buffed:371, Steps:208

XP Spent: 4,204,769,839
You have maxed out this Skill.
305 371 208
Melee Defense
Melee Defense (Coordination + Quickness)/3

Helps you avoid damage in melee (hand-to-hand) combat.

  Points to Train: 10
  Points to Specialize: 10

Base:358, Buffed:438, Steps:208

XP Spent: 4,204,866,765
You have maxed out this Skill.
358 438 208
Run
Run (Quickness)

Helps you run faster and jump farther.

  Points to Train: N/A
  Points to Specialize: 4

Base:390, Buffed:510, Steps:190

XP Spent: 1,075,390,578
XP for next point: 83,584,929
XP to max: 3,128,428,918
390 510 190
Salvaging
Salvaging 

Helps you extract the components from items for use in tinkering.

  Points to Train: N/A
  Points to Specialize: N/A

Base:208, Buffed:268, Steps:208

XP Spent: 4,203,819,496
You have maxed out this Skill.
208 268 208
Staff
Staff (Strength + Coordination)/3

Helps you wield staffs and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

Base:358, Buffed:393, Steps:208

XP Spent: 4,203,819,998
You have maxed out this Skill.
358 393 208

Untrained Skills Base Buffed Steps
Armor Tinkering
Armor Tinkering (Focus + Endurance)/2

Lets you improve the properties of armor.

  Points to Train: 4
  Points to Specialize: N/A

Base:290, Buffed:353, Steps:0

XP Spent: 0
290 353 0
Assess Creature
Assess Creature (Focus + Self)/2

Helps you figure out creatures' attributes.

  Points to Train: 4
  Points to Specialize: 2

Base:290, Buffed:360, Steps:0

XP Spent: 0
290 360 0
Assess Person
Assess Person (Focus + Self)/2

Helps you figure out humans' attributes. This skill can be countered by the Deception skill.

  Points to Train: 2
  Points to Specialize: 2

Base:290, Buffed:355, Steps:0

XP Spent: 0
290 355 0
Axe
Axe (Strength + Coordination)/3

Helps you wield axes, hammers and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:150, Buffed:185, Steps:0

XP Spent: 0
150 185 0
Bow
Bow (Coordination/2)

Helps you fire bows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

Base:125, Buffed:155, Steps:0

XP Spent: 0
125 155 0
Crossbow
Crossbow (Coordination/2)

Help you fire crossbows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:125, Buffed:155, Steps:0

XP Spent: 0
125 155 0
Dagger
Dagger (Quickness + Coordination)/3

Helps you wield daggers, knives and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

Base:150, Buffed:185, Steps:0

XP Spent: 0
150 185 0
Deception
Deception (Focus + Self)/4

Helps prevent others from seeing your attributes. This skill can be used to counter the Assess Person skill.

  Points to Train: 4
  Points to Specialize: 2

Base:145, Buffed:178, Steps:0

XP Spent: 0
145 178 0
Leadership
Leadership 

Affects the amount of experience gained from your vassals in the allegiance system.

  Points to Train: 4
  Points to Specialize: 2

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0
Mace
Mace (Strength + Coordination)/3

Helps you wield maces, clubs, and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:150, Buffed:185, Steps:0

XP Spent: 0
150 185 0
Magic Item Tinkering
Magic Item Tinkering (Focus)

Lets you add magical properties to weapons and armor.

  Points to Train: 4
  Points to Specialize: N/A

Base:290, Buffed:355, Steps:0

XP Spent: 0
290 355 0
Missile Defense
Missile Defense (Coordination + Quickness)/5

Helps you avoid damage in missle (long-range) combat like arrows, bolts, or thrown items.

  Points to Train: 6
  Points to Specialize: 4

Base:90, Buffed:111, Steps:0

XP Spent: 0
90 111 0
Spear
Spear (Strength + Coordination)/3

Helps you wield spears and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

Base:150, Buffed:185, Steps:0

XP Spent: 0
150 185 0
Sword
Sword (Strength + Coordination)/3

Helps you wield swords and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

Base:150, Buffed:225, Steps:0

XP Spent: 0
150 225 0
Thrown Weapons
Thrown Weapons (Coordination/2)

Helps you use weapons meant for throwing. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:125, Buffed:155, Steps:0

XP Spent: 0
125 155 0
Unarmed Combat
Unarmed Combat (Strength + Coordination)/3

Helps you punch, kick, and wield punching weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:150, Buffed:185, Steps:0

XP Spent: 0
150 185 0

Unuseable Skills Base Buffed Steps
Alchemy
Alchemy (Coordination + Focus)/3

Lets you prepare gemstone components, potions, and oils wich can be used to enhance the properties of mundane items.

  Points to Train: 6
  Points to Specialize: 6

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0
Cooking
Cooking (Coordination + Focus)/3

Lets you make foodstuffs. When combined with the products of Alchemy, some strange creations may be had.

  Points to Train: 4
  Points to Specialize: 4

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0
Fletching
Fletching (Coordination + Focus)/3

Lets you make and modify Arrows or Bolts. When combined with the products of Alchemy, powerful weapons can be created.

  Points to Train: 4
  Points to Specialize: 4

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0
Healing
Healing (Focus + Coordination)/3

Helps you heal injuries by used a healing kit. The greater your skill and the quality of your kit, you'll be able to treat wounds of greater severity and heal more damage with each attempt.

  Points to Train: 6
  Points to Specialize: 4

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0
Lockpick
Lockpick (Coordination + Focus)/3

Lets you analyze locks and pick them open. Useful for navigating locked passages or gaining access to secured chests.

  Points to Train: 6
  Points to Specialize: 4

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0