Race: Gharu'ndim Class: Master of Staves Deaths: 525 Total XP: 134,662,370,988 Unassigned XP: 9,362,026,434 XP To Next Level: 2,509,146,907 Available Skill Credits: 1 Burden: 65 Vitae: 0
Measures your character's muscular power. The higher your Strength, the more damage you do in combat and the more encumbrance you can carry before you become overloaded.
Skills that use this Attribute: Axe, Jump, Mace, Spear, Staff, Sword, Unarmed Combat, Weapon Tinkering
Base:200, Buffed:245, Start:10, Steps:190
XP Spent: 4,019,438,644 You have maxed out this Attribute.
Measures your character's mental strength and willpower. The higher your Self, the more Mana you have.
Skills that use this Attribute: Assess Creature, Assess Person, Creature Enchantment, Deception, Item Enchantment, Life Magic, Magic Defense, Mana Conversion, War Magic
Base:290, Buffed:355, Start:100, Steps:190
XP Spent: 4,019,438,644 You have maxed out this Attribute.
Mana is the magical energy that is consumed when you cast a spell. The more Mana you have, the more spells you can cast. Mana is essential for magic-using characters.
Base:486, Buffed:551, Steps:196
XP Spent: 4,285,430,197 You have maxed out this Attribute.
This Augmentation grants you 20% extra duration on the spells you cast. You can augment yourself five times in this way, for a total effect of doubled spell duration, but you will need a new gem for each augmentation. This does not affect spells cast on you using gems.
This Augmentation grants you 10% extra resistance to Acid damage. You may only have two resistance augmentations in effect at any time. You may stack this augmentation with another Acid resistance augmentation.
This Augmentation give you a 5% better chance to succeed on imbue craft interactions. This bonus is not dependent on your skill level. This augmentation cannot be repeated.
This Augmentation make you receive 25% more material each time you salvage. You can augment yourself four times in this way, but you will need a new gem for each augmentation.
This Augmentation cause you to lose five fewer items at death. You can augment yourself three times in this way, but you will need a new gem for each augmentation. This augmentation does not apply to deaths suffered at the hands of other players.
This Augmentation grants you limited protection from critical hits. With this augmentation, 25% of critical hits from creatures and 5% of critical hits from players will strike you for normal damage. This augmentation cannot be repeated.
After using this gem, spells that were cast on you prior to death will remain in effect when you resurrect at your Lifestone. This augmentation cannot be repeated.
This Augmentation grants you 10% extra resistance to Fire damage. You may only have two resistance augmentations in effect at any time. You may stack this augmentation with another Fire resistance augmentation.
This Augmentation specialize your skill in Weapon Tinkering and raise your skill points accordingly. Once specialized, you will not be able to unspecialize or untrain WeaponTinkering. You must have this skill Trained in order to use this gem. This augmentation cannot be repeated.
This Augmentation give you 20% more burden-carrying capacity for each gem used. You can augment yourself five times in this way, but you will need a new gem for each augmentation
This Augmentation grants you 5 extra points to your innate Coordination attribute. This augmentation will not increase your innate Coordination (your Coordination at character development) beyond 100. You can augment each of your attributes in this way, but only ten times in combination. A new gem is required for each augmentation.
Allows you to cast spells that affect the health and strength of creatures and people. You can heal or harm as well as fortify or weaken a creature's protection from certain attacks.
Points to Train: 12 Points to Specialize: 8
Base:381, Buffed:479, Steps:226
XP Spent: 4,103,782,141 You have maxed out this Skill.
Helps you learn how to use spells and magic items. This skill will help you read scrolls. Additionally, your Arcane Lore must be higher then the difficulty of any magic items you equip for their spell enchantments to be activated.
Points to Train: 4 Points to Specialize: 2
Base:305, Buffed:386, Steps:208
XP Spent: 4,203,819,496 You have maxed out this Skill.
Helps you heal injuries by used a healing kit. The greater your skill and the quality of your kit, you'll be able to treat wounds of greater severity and heal more damage with each attempt.