Race: Sho Class: Adventurer Deaths: 163 Total XP: 93,777,877,856 Unassigned XP: 4,726,669,385 XP To Next Level: 365,300,107 Available Skill Credits: 0 Burden: 58 Vitae: 0
Measures your character's muscular power. The higher your Strength, the more damage you do in combat and the more encumbrance you can carry before you become overloaded.
Skills that use this Attribute: Axe, Jump, Mace, Spear, Staff, Sword, Unarmed Combat, Weapon Tinkering
Base:200, Buffed:265, Start:10, Steps:190
XP Spent: 4,019,438,644 You have maxed out this Attribute.
Measures your character's mental strength and willpower. The higher your Self, the more Mana you have.
Skills that use this Attribute: Assess Creature, Assess Person, Creature Enchantment, Deception, Item Enchantment, Life Magic, Magic Defense, Mana Conversion, War Magic
Base:210, Buffed:250, Start:20, Steps:190
XP Spent: 4,019,438,644 You have maxed out this Attribute.
Mana is the magical energy that is consumed when you cast a spell. The more Mana you have, the more spells you can cast. Mana is essential for magic-using characters.
Base:366, Buffed:406, Steps:156
XP Spent: 175,442,525 XP for next point: 14,573,463 XP to max: 4,109,987,672
This Augmentation grants you 20% extra duration on the spells you cast. You can augment yourself five times in this way, for a total effect of doubled spell duration, but you will need a new gem for each augmentation. This does not affect spells cast on you using gems.
This Augmentation cause you to lose five fewer items at death. You can augment yourself three times in this way, but you will need a new gem for each augmentation. This augmentation does not apply to deaths suffered at the hands of other players.
After using this gem, spells that were cast on you prior to death will remain in effect when you resurrect at your Lifestone. This augmentation cannot be repeated.
This Augmentation specialize your skill in Armor Tinkering and raise your skill points accordingly. Once specialized, you will not be able to unspecialize or untrain Armor Tinkering. You must have this skill Trained in order to use this gem. This augmentation cannot be repeated.
This Augmentation give you 20% more burden-carrying capacity for each gem used. You can augment yourself five times in this way, but you will need a new gem for each augmentation
Allows you to cast spells that affect the health and strength of creatures and people. You can heal or harm as well as fortify or weaken a creature's protection from certain attacks.
Points to Train: 12 Points to Specialize: 8
Base:359, Buffed:439, Steps:226
XP Spent: 4,204,164,195 You have maxed out this Skill.
Helps you learn how to use spells and magic items. This skill will help you read scrolls. Additionally, your Arcane Lore must be higher then the difficulty of any magic items you equip for their spell enchantments to be activated.
Points to Train: 4 Points to Specialize: 2
Base:291, Buffed:345, Steps:198
XP Spent: 1,970,030,642 XP for next point: 155,115,335 XP to max: 2,233,788,854
Helps you heal injuries by used a healing kit. The greater your skill and the quality of your kit, you'll be able to treat wounds of greater severity and heal more damage with each attempt.
Points to Train: 6 Points to Specialize: 4
Base:398, Buffed:485, Steps:208
XP Spent: 4,206,015,450 You have maxed out this Skill.