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HWAC Stats Leafcull
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Name Level Rank Last Updated
Catana 237 10 2009-10-18 10:22:26
More Info
Race: Sho
Class: Adventurer
Deaths: 163
Total XP: 93,777,877,856
Unassigned XP: 4,726,669,385
XP To Next Level: 365,300,107
Available Skill Credits: 0
Burden: 58
Vitae: 0

Close.

Attribute Base Buffed Start
Strength
Strength 

Measures your character's muscular power. The higher your Strength, the more damage you do in combat and the more encumbrance you can carry before you become overloaded.

Skills that use this Attribute:
Axe, Jump, Mace, Spear, Staff, Sword, Unarmed Combat, Weapon Tinkering

Base:200, Buffed:265, Start:10, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
200 265 10
Endurance
Endurance Health, Stamina

Measure how healthy your character is. The higher your Endurance, the more Health and Stamina you have.

Skills that use this Attribute:
Armor Tinkering

Base:200, Buffed:240, Start:10, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
200 240 10
Coordination
Coordination 

Measures your character's reflexes. The higher your Coordination, the better you fight and perform other dexterous actions.

Skills that use this Attribute:
Alchemy, Axe, Bow, Cooking, Crossbow, Dagger, Fletching, Healing, Item Tinkering, Jump, Lockpick, Mace, Melee Defense, Missile Defense, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat

Base:290, Buffed:345, Start:100, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
290 345 100
Quickness
Quickness 

Measures how fast your character is. The higher your Quickness, the faster you can run and the quicker you attack in combat.

Skills that use this Attribute:
Dagger, Melee Defense, Missile Defense, Run

Base:290, Buffed:345, Start:100, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
290 345 100
Focus
Focus 

Measures the acuteness of your character's mind and senses. The higher your Focus, the better you are at magic and other mental skills.

Skills that use this Attribute:
Alchemy, Arcane Lore, Armor Tinkering, Assess Creature, Assess Person, Cooking, Creature Enchantment, Deception, Fletching, Healing, Item Enchantment, Item Tinkering, Life Magic, Lockpick, Magic Defense, Magic Item Tinkering, Mana Conversion, War Magic, Weapon Tinkering

Base:280, Buffed:320, Start:90, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
280 320 90
Self
Self Mana

Measures your character's mental strength and willpower. The higher your Self, the more Mana you have.

Skills that use this Attribute:
Assess Creature, Assess Person, Creature Enchantment, Deception, Item Enchantment, Life Magic, Magic Defense, Mana Conversion, War Magic

Base:210, Buffed:250, Start:20, Steps:190

XP Spent: 4,019,438,644
You have maxed out this Attribute.
210 250 20

Attribute Base Buffed Steps
Health
Health (Endurance/2)

Health is the amount of damage you can take before dying. High Health is essential for melee type characters.

Base:296, Buffed:383, Steps:196

XP Spent: 4,285,430,197
You have maxed out this Attribute.
296 383 196
Stamina
Stamina (Endurance)

Stamina determines how long you can stay in pitched battle before becoming tired. High Stamina is recommended for combat intensive characters.

Base:365, Buffed:405, Steps:165

XP Spent: 359,882,324
XP for next point: 29,920,277
XP to max: 3,925,547,873
365 405 165
Mana
Mana (self)

Mana is the magical energy that is consumed when you cast a spell. The more Mana you have, the more spells you can cast. Mana is essential for magic-using characters.

Base:366, Buffed:406, Steps:156

XP Spent: 175,442,525
XP for next point: 14,573,463
XP to max: 4,109,987,672
366 406 156

Monarch Name Patron Name
Scarey Mary Kiannas

Vassal Name Loyalty Passed Exp
Madame Misha 238 4,294,967,295
Lime Squash 210 2,820,576,737
Absolut 106 468,558,528
Theo-max 27 0
Theo-ace 5 0

Account Characters
Scrap
Furious Five
Rolling Stone
Skyscream
Catana
Grandmaster Flash
Nightweaver
Stormlord

Augmentations
Archmage's Endurance
Archmage's Endurance 

This Augmentation grants you 20% extra duration on the spells you cast. You can augment yourself five times in this way, for a total effect of doubled spell duration, but you will need a new gem for each augmentation. This does not affect spells cast on you using gems.

 Cost: 1,000,000,000 Xp.
 NPC: Nawamara Ujio
 Town: Tou-Tou
 Coords: 28.0s, 95.8e

You have augmented your self in this way Five times.
Clutch of the Miser
Clutch of the Miser 

This Augmentation cause you to lose five fewer items at death. You can augment yourself three times in this way, but you will need a new gem for each augmentation. This augmentation does not apply to deaths suffered at the hands of other players.

 Cost: 2,000,000,000 Xp.
 NPC: Rohula bint Ludun
 Town: Ayan Baqur
 Coords: 59.8s, 87.8w

You have augmented your self in this way Three times.
Enduring Enchantment
Enduring Enchantment 

After using this gem, spells that were cast on you prior to death will remain in effect when you resurrect at your Lifestone. This augmentation cannot be repeated.

 Cost: 4,000,000,000 Xp.
 NPC: Erik Festus
 Town: Ayan Baqur
 Coords: 59.8s, 87.8w
Jibril's Essence
Jibril's Essence 

This Augmentation specialize your skill in Armor Tinkering and raise your skill points accordingly. Once specialized, you will not be able to unspecialize or untrain Armor Tinkering. You must have this skill Trained in order to use this gem. This augmentation cannot be repeated.

 Cost: 1,000,000,000 Xp.
 NPC: Joshun Felden
 Town: Cragstone
 Coords: 25.5n, 48.4e
Might of the Seventh Mule
Might of the Seventh Mule 

This Augmentation give you 20% more burden-carrying capacity for each gem used. You can augment yourself five times in this way, but you will need a new gem for each augmentation

 Cost: 1,000,000,000 Xp.
 NPC: Husoon
 Town: Zaikhal
 Coords: 13.9n, 0.6e

You have augmented your self in this way Five times.

Specialized Skills Base Buffed Steps
Armor Tinkering
Armor Tinkering (Focus + Endurance)/2

Lets you improve the properties of armor.

  Points to Train: 4
  Points to Specialize: N/A

Base:476, Buffed:516, Steps:226

XP Spent: 4,203,831,286
You have maxed out this Skill.
476 516 226
Bow
Bow (Coordination/2)

Helps you fire bows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

Base:381, Buffed:464, Steps:226

XP Spent: 4,106,577,593
You have maxed out this Skill.
381 464 226
Life Magic
Life Magic (Focus + Self)/4

Allows you to cast spells that affect the health and strength of creatures and people. You can heal or harm as well as fortify or weaken a creature's protection from certain attacks.

  Points to Train: 12
  Points to Specialize: 8

Base:359, Buffed:439, Steps:226

XP Spent: 4,204,164,195
You have maxed out this Skill.
359 439 226
Melee Defense
Melee Defense (Coordination + Quickness)/3

Helps you avoid damage in melee (hand-to-hand) combat.

  Points to Train: 10
  Points to Specialize: 10

Base:429, Buffed:521, Steps:226

XP Spent: 4,100,878,622
You have maxed out this Skill.
429 521 226

Trained Skills Base Buffed Steps
Arcane Lore
Arcane Lore (Focus/3)

Helps you learn how to use spells and magic items. This skill will help you read scrolls. Additionally, your Arcane Lore must be higher then the difficulty of any magic items you equip for their spell enchantments to be activated.

  Points to Train: 4
  Points to Specialize: 2

Base:291, Buffed:345, Steps:198

XP Spent: 1,970,030,642
XP for next point: 155,115,335
XP to max: 2,233,788,854
291 345 198
Creature Enchantment
Creature Enchantment (Focus + Self)/4

Allows you to cast spells that affect creature's skill and abilities. You can increase or decrease any of these.

  Points to Train: 8
  Points to Specialize: 8

Base:331, Buffed:391, Steps:208

XP Spent: 4,203,901,288
You have maxed out this Skill.
331 391 208
Fletching
Fletching (Coordination + Focus)/3

Lets you make and modify Arrows or Bolts. When combined with the products of Alchemy, powerful weapons can be created.

  Points to Train: 4
  Points to Specialize: 4

Base:341, Buffed:413, Steps:151

XP Spent: 56,146,009
XP for next point: 4,341,510
XP to max: 4,147,673,487
341 413 151
Healing
Healing (Focus + Coordination)/3

Helps you heal injuries by used a healing kit. The greater your skill and the quality of your kit, you'll be able to treat wounds of greater severity and heal more damage with each attempt.

  Points to Train: 6
  Points to Specialize: 4

Base:398, Buffed:485, Steps:208

XP Spent: 4,206,015,450
You have maxed out this Skill.
398 485 208
Item Enchantment
 



  Points to Train:
  Points to Specialize:

Base:295, Buffed:355, Steps:172

XP Spent: 274,879,300
XP for next point: 21,462,407
XP to max: 3,928,940,196
295 355 172
Jump
Jump (Strength + Coordination)/3

Helps you jump higher and fall father.

  Points to Train: N/A
  Points to Specialize: 4

Base:413, Buffed:473, Steps:168

XP Spent: 202,932,500
XP for next point: 15,962,360
XP to max: 4,000,886,996
413 473 168
Loyalty
Loyalty 

Affects the amount of experience given to your patron in the allegiance system.

  Points to Train: N/A
  Points to Specialize: 2

Base:160, Buffed:200, Steps:160

XP Spent: 110,759,467
XP for next point: 8,705,533
XP to max: 4,093,060,029
160 200 160
Magic Defense
Magic Defense (Focus + Self)/7

Helps you resist magic from spells and magic items.

  Points to Train: N/A
  Points to Specialize: 12

Base:278, Buffed:329, Steps:208

XP Spent: 4,203,913,171
You have maxed out this Skill.
278 329 208
Mana Conversion
Mana Conversion (Focus + Self)/6

Reduces the Mana consumedby spells and magic items.

  Points to Train: 6
  Points to Specialize: 6

Base:290, Buffed:343, Steps:208

XP Spent: 4,203,892,059
You have maxed out this Skill.
290 343 208
Run
Run (Quickness)

Helps you run faster and jump farther.

  Points to Train: N/A
  Points to Specialize: 4

Base:457, Buffed:552, Steps:167

XP Spent: 188,135,201
XP for next point: 14,797,299
XP to max: 4,015,684,295
457 552 167
Salvaging
Salvaging 

Helps you extract the components from items for use in tinkering.

  Points to Train: N/A
  Points to Specialize: N/A

Base:203, Buffed:243, Steps:203

XP Spent: 2,877,763,869
XP for next point: 226,598,898
XP to max: 1,326,055,627
203 243 203
Unarmed Combat
Unarmed Combat (Strength + Coordination)/3

Helps you punch, kick, and wield punching weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:170, Buffed:210, Steps:7

XP Spent: 909
XP for next point: 229
XP to max: 4,203,818,587
170 210 7

Untrained Skills Base Buffed Steps
Assess Creature
Assess Creature (Focus + Self)/2

Helps you figure out creatures' attributes.

  Points to Train: 4
  Points to Specialize: 2

Base:245, Buffed:285, Steps:0

XP Spent: 0
245 285 0
Assess Person
Assess Person (Focus + Self)/2

Helps you figure out humans' attributes. This skill can be countered by the Deception skill.

  Points to Train: 2
  Points to Specialize: 2

Base:245, Buffed:285, Steps:0

XP Spent: 0
245 285 0
Axe
Axe (Strength + Coordination)/3

Helps you wield axes, hammers and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:163, Buffed:203, Steps:0

XP Spent: 0
163 203 0
Crossbow
Crossbow (Coordination/2)

Help you fire crossbows and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:145, Buffed:188, Steps:0

XP Spent: 0
145 188 0
Dagger
Dagger (Quickness + Coordination)/3

Helps you wield daggers, knives and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

Base:193, Buffed:230, Steps:0

XP Spent: 0
193 230 0
Deception
Deception (Focus + Self)/4

Helps prevent others from seeing your attributes. This skill can be used to counter the Assess Person skill.

  Points to Train: 4
  Points to Specialize: 2

Base:123, Buffed:143, Steps:0

XP Spent: 0
123 143 0
Item Tinkering
Item Tinkering (Focus + Coordination)/2

Lets you improve many items (including armor and weapons) in certain basic ways.

  Points to Train: 2
  Points to Specialize: N/A

Base:285, Buffed:333, Steps:0

XP Spent: 0
285 333 0
Leadership
Leadership 

Affects the amount of experience gained from your vassals in the allegiance system.

  Points to Train: 4
  Points to Specialize: 2

Base:0, Buffed:40, Steps:0

XP Spent: 0
0 40 0
Mace
Mace (Strength + Coordination)/3

Helps you wield maces, clubs, and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:163, Buffed:203, Steps:0

XP Spent: 0
163 203 0
Magic Item Tinkering
Magic Item Tinkering (Focus)

Lets you add magical properties to weapons and armor.

  Points to Train: 4
  Points to Specialize: N/A

Base:280, Buffed:320, Steps:0

XP Spent: 0
280 320 0
Missile Defense
Missile Defense (Coordination + Quickness)/5

Helps you avoid damage in missle (long-range) combat like arrows, bolts, or thrown items.

  Points to Train: 6
  Points to Specialize: 4

Base:116, Buffed:138, Steps:0

XP Spent: 0
116 138 0
Spear
Spear (Strength + Coordination)/3

Helps you wield spears and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

Base:163, Buffed:203, Steps:0

XP Spent: 0
163 203 0
Staff
Staff (Strength + Coordination)/3

Helps you wield staffs and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 4
  Points to Specialize: 4

Base:163, Buffed:203, Steps:0

XP Spent: 0
163 203 0
Sword
Sword (Strength + Coordination)/3

Helps you wield swords and similar weapons. This skill will determine your ability to hit your target.

  Points to Train: 8
  Points to Specialize: 8

Base:163, Buffed:203, Steps:0

XP Spent: 0
163 203 0
Thrown Weapons
Thrown Weapons (Coordination/2)

Helps you use weapons meant for throwing. This skill will determine your ability to hit your target.

  Points to Train: 6
  Points to Specialize: 6

Base:145, Buffed:173, Steps:0

XP Spent: 0
145 173 0
Weapon Tinkering
Weapon Tinkering (Focus + Strength)/2

Lets you improve the properties of weapons.

  Points to Train: 4
  Points to Specialize: N/A

Base:240, Buffed:293, Steps:0

XP Spent: 0
240 293 0

Unuseable Skills Base Buffed Steps
Alchemy
Alchemy (Coordination + Focus)/3

Lets you prepare gemstone components, potions, and oils wich can be used to enhance the properties of mundane items.

  Points to Train: 6
  Points to Specialize: 6

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0
Cooking
Cooking (Coordination + Focus)/3

Lets you make foodstuffs. When combined with the products of Alchemy, some strange creations may be had.

  Points to Train: 4
  Points to Specialize: 4

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0
Lockpick
Lockpick (Coordination + Focus)/3

Lets you analyze locks and pick them open. Useful for navigating locked passages or gaining access to secured chests.

  Points to Train: 6
  Points to Specialize: 4

Base:0, Buffed:20, Steps:0

XP Spent: 0
0 20 0
War Magic
War Magic (Focus + Self)/4

Allows you to cast spells that cause damage to creatures. All the spells of this school involved doing damage to your target.

  Points to Train: 16
  Points to Specialize: 12

Base:0, Buffed:0, Steps:0

XP Spent: 0
0 0 0